A VARIABLE is a NAME for an object. You give an object a name using the ASSIGNMENT operator (it looks like an equal sign).

color = "blue"
fruit = "berry"

Anywhere you can use an object, you can use a variable instead.

color + fruit

The Warehouse Metaphor

Think of memory as a giant warehouse.

Warehouse from Raiders of the Lost Ark

Like this warehouse from the movie Raiders of the Lost Ark, computer memory is vast and filled with boxes of various sizes.

The Warehouse Metaphor Explained

If memory is a giant warehouse...

...and objects are boxes in that warehouse

...then a value is the contents of a box

...and a variable is a label you stick on the outside of the box

Variables are documentation

Which is clearer, this:

60 * 60 * 24

or this:

seconds_per_minute = 60
minutes_per_hour = 60
hours_per_day = 24
seconds_per_day = seconds_per_minute * minutes_per_hour * hours_per_day


Lab: Play In IRB

Let's spend a few minutes just playing around in IRB. Some things to try:

The Pointer Metaphor

snack = "Apple"


Think of a variable as pointing to an object.

Changing Variables

You can assign and reassign variables at will.

color = "blue"
fruit = "berry"
color + fruit

color = "black"
color + fruit

Changing a variable (using ASSIGNMENT) just changes the name of an object. It does not change the data inside the object.

This is analogous to a label being removed from one box and placed on a different box.

Many pointers can point to the same thing

fruit = "Apple"
snack = fruit


After this both snack and fruit...

This is analogous to two labels being placed on the same box.

Return values are new

most messages return new values

fruit = "banana"
snack = fruit.upcase


"banana" and "BANANA" are two different objects in memory

Changing Values

Most messages do not change the data inside the object.


But some messages do change the data!


This can be dangerous so sometimes those messages end with a BANG (exclamation point).

Variables summary

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