Slides

DOM Scripting

"Scripting" is a term used when you're writing programs that don't do much on their own; instead scripts usually use other, more advanced programs, or are embedded within them.

"DOM Scripting" means using JavaScript to manipulate the DOM (page elements and contents) inside a web page, either during page load, or in response to user events, like clicking a button or selecting text.

scripts as attributes

This is the simplest way to execute JavaScript inside a Web page.

<button name="button" onclick="alert('Abracadabra!')">
    Magic
</button>

Try it out here:

onclick is an attribute that contains a script that pops up an alert box. Also known as an event handler.

(We will discuss several other ways to attach event handlers later in this lesson.)

the script tag (no src)

Without a src attribute, it defines a script and immediately executes its code:

<script>
var message = "Shazam!"
alert(message)
</script>

the script tag (src)

With a src attribute, it loads code from a separate file, and and immediately executes it:

<script src="tictactoe.js"></script>

This code expects a file named tictactoe.js to exist on the server in the same directory as the HTML file.

The script tag may appear in the head or in the body. Scripts are executed in top-to-bottom order.

HINT: to be sure that your code executes after the page has been fully loaded, put your <script> tags at the bottom of the <body> section.

document

In a DOM script, the current page is always available via the global variable named document.

In addition to providing many useful functions, it also provides some properties:

Property Description
document.URL the URL of the current page, in the form of a string.
document.location the URL of the current page, in the form of a Location object.
document.location = 'http://example.com' causes the browser to visit that web page.
document.title the title of the document, which appears inside windows and tabs.
document.title = 'the joy of cooking' immediately changes the title of the document. Some apps use this to display, e.g., a count of unread messages, which the user can then see without switching tabs.

https://developer.mozilla.org/en-US/docs/Web/API/Document

Finding an Element by ID

If an element has an id attribute, you can get a pointer to that element with a single line of code:

var element = document.getElementById(id);

Once you have a pointer to that element, you can manipulate it further. You can also log it to the console for further inspection using:

console.log(element)

https://developer.mozilla.org/en-US/docs/Web/API/Document/getElementById

Finding an Element by CSS Selector

var element = document.querySelector('main div.preview > p')

This returns the first Element within the document that matches the specified selector (in this case, the first <p> that is a direct child of any <div class='preview'> that is in the main section).

https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector

Using an Element

Once you find an element (using getElementById or any other way), you can start using it.

var header = document.getElementById('header')
var text = header.textContent

There is also a property called innerText but it's confusing and implemented differently in different browsers.

https://developer.mozilla.org/en-US/docs/Web/API/Node/textContent

Nodes vs Elements

In the DOM, the term "node" means almost any item that you can find in the document tree.

When you're hunting for a function or property, sometimes it's on Node, and sometimes it's on Element. Make sure to check both of these documentation pages:

For instance, attributes is a property of Element, but childNodes is a property of Node.

Other Node Types

An element is a particular type of node, and it's the most common, but beware, these are also nodes...

  • Document, Element, Text, Comment, CDATASection, ProcessingInstruction, DocumentFragment, DocumentType, Notation, Entity, EntityReference

...and all of them have their own properties that are not part of the basic Node set.

Also, this sense of "node" is completely different from the "node" in NodeJS. :-(

Finding many elements

In addition to getting a single element by its id or a CSS selector, you can also ask the document to give all elements that match a certain criterion.

var elements = document.getElementsByClassName('profile-picture') - by CSS Class name

var elements = document.getElementsByTagName('h2') - by Element name

var elements = document.querySelectorAll('h2.preview > p') - by CSS Selector expression

These return collection objects, so you must write more code to get the actual element objects, or to check the collection's length.

Events as functions

In JavaScript, event handlers are callback functions.

The classic example of an event handler is "onclick", i.e. "please call this function when the user clicks this button".

To attach an event handler,

  1. Find the element, e.g.

    var button = document.getElementById('magic');
    
  2. Attach the callback, like this:

    button.addEventListener('click', 
      ()=>{alert('Abracadabra!')}
    );
    

NOTE: using the "fat arrow" for event handlers is a very good idea since fat arrows will restore the this variable to point to the same object as when the listener was added.

https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener

Events by Reference

If you have already defined an event handler function, you can attach it by reference, like this:

<button type="button" id="magic">Magic</button>
<script>
function sayMagicWord() {
    alert('Shazam!');
}
var button = document.getElementById('magic');
button.addEventListener('click', sayMagicWord)
</script>

NOTE: if you attach a listener by reference, pass the name of the function only! Do not immediately invoke the function, like this:

button.addEventListener('click', sayMagicWord())  // BAD CODE, DO NOT USE

This calls the function sayMagicWord when the listener is attached and tries to attach the return value of sayMagicWord (which will likely be undefined).

Event Parameters

An event handler function can optionally accept a parameter -- usually called event (or just e) -- that contains [lots of information about the thing that just happened].

An event object has many properties but the most important one is event.target, which points to the element where the action took place.

For instance, for a click event, event.target contains a pointer to the button that was clicked.

<button type="button" id="presto">Presto...</button>
<button type="button" id="abra">Abra...</button>
<script>
var prestoButton = document.getElementById('presto');
var abraButton = document.getElementById('abra');

function sayMagicWord(event) {
  if (event.target === prestoButton) {
    alert('Change-o!');
  } else if (event.target === abraButton) {
    alert('Cadabra!');
  } else {
    alert('Shazam!');
  }
  console.log({event}); // for debugging
}

prestoButton.addEventListener('click', sayMagicWord)
abraButton.addEventListener('click', sayMagicWord)
</script>

(See the above script in action here)